Computer Science and Applications

I learned about Computer science in an academic way through a Time4learning course as well as intuitively through different programs. I also worked on the following programs to master different aspects of my digital learning journey: Unity and Unreal Engine (Game Creation), IBIS Paint (Drawing and painting), SculptGL (3D Modeling), Photoshop, Diamond (Particle accelerator Simulation), Office Word, Excel, and PowerPoint.

LINKS to Platforms I used: 

https://unity.com/fr

https://www.unrealengine.com/

https://ibispaint.com/?lang=fr

https://stephaneginier.com/sculptgl/

Excerpt of my Edgenuity grades: